A Natural History of Beauty
A mashup of ideas from David Deutsch, Geoffrey Miller, and Richard Prum, with a little César Hidalgo for good measure. —— Of all the problems that can plague a discussion of beauty — and there are several — perhaps the most damning is how to define the word, to find a sturdy concept worthy of the label. Look no further than the debates over whether beauty is “objective” or “subjective.” Is it out there in the world, or in here in our minds? When we can’t agree on this most fundamental distinction, we're not talking about the same thing. I’ve been mulling over the idea of beauty recently, letting the word glide around over many possible meanings. It took a while, but I finally found one that clicked. Unlike the other meanings I’ve toyed with, this one is tangible and solid; it keeps its shape. I’ve had a lot of fun playing around with it, and I’m going to share it with you today. But please, understand that I’m not trying to annex the word, to repurpose it to point toward my preferred concept. I don’t particularly care what other people mean when they talk about “beauty”; I have no dog in that fight. I just want to describe something that happens in the world, something I think is fascinating. And the best label I can think to give it is “beauty.” Are you with me? Here’s a little preview of where we’re headed: I want to talk about beauty as a game. Specifically, a two-player game. Or to be maximally precise: a family of games with two main player classes. It will make sense soon, I promise. In the meantime, please leave your semantic baggage at home, put on your Quinean naturalist’s hat (ideally with a bright feather in it), and let’s head out on a little armchair safari. Desire As a way of approaching this thing we want to talk about — “beauty” — we’ll begin with a…