AI and Irontown
For our last movie night we watched Princess Mononoke. I remembered loving that movie when I was younger, but watching it as an adult made me once again realize how Miyazaki has a way of expressing diverging sides without picking one. The film shows people, animals and spirits with legitimate and largely incompatible needs, and each faction is further engaged in infighting. A central arc of the story is Lady Eboshi’s Irontown, which gives people who were largely rejected by society work, protection and dignity. She gives shelter and work to those who have leprosy and to former sex workers. The mine and the weapon factory provide them with a livelihood, but they also destroy the forest around them. The forest’s inhabitants, in particular the boars, response choose war against the humans to defend themselves. Eboshi is not portrayed as a villain. She does real good for the people of Irontown, but also is an arms manufacturer who is destroying the forest around it. The film anchors around a character called Ashitaka, who has been condemned to death by an unfortunate encounter with a god that was turned into a demon after being fatally wounded by one of Eboshi’s guns. He doesn’t take sides, but he wants to understand and find the truth. Another character is San (whom they call Mononoke), a girl who was raised by wolves and, despite being human, considers herself part of the forest. This movie’s backdrop is human progress, and it reminded me so much of the challenges we are facing today with AI. AI is useful, empowering and consequential beyond the people who benefit from it. It’s similar to the iron in the story. Irontown gives the outcast purpose and power. There are people today who see themselves in an environment just like that: people who were never let in before and…